Xenopic

How Reach Works

When you earn by hosting a sponsor's ad on your banner, two questions decide your payout: how much is your audience worth to the advertiser, and which campaigns can you run? Both come down to your reach — a single modeled score Xenopic computes for you.

This page explains what reach is, how it's built, and why it's designed to be fair to small creators and hard to game.

Reach is modeled, not tracked

A profile banner has no impression telemetry — Xenopic can't and doesn't watch who looks at your banner. Instead, reach is estimated from public account signals we already read. Your X access stays read-only: we read your profile and update your banner image, nothing more.

What reach measures

Reach is a fair estimate of how valuable showing an ad on your banner is to an advertiser. It blends three signals:

  1. Audience size — your follower count, the biggest factor.
  2. Posting activity — how actively you post (active accounts drive more profile visits, where your banner lives).
  3. Engagement quality — how much engagement your posts earn per follower.

These combine into one number, your reach score, which then sets your earning rate and your campaign eligibility.

The anti-whale design

A naive system would just pay proportionally to followers — so a creator with 100× the followers would earn 100× as much and drain advertiser budgets on a single banner. Xenopic deliberately avoids this.

Follower count feeds the score sub-linearly: the curve flattens as accounts get huge. Doubling your followers does not double your reach. This keeps three things true at once:

  • Whales are damped so a handful of giant accounts can't swallow a campaign's budget.
  • Mid-size creators stay well rewarded for real audience growth.
  • Small accounts are never zero — there's a floor, so even a tiny account earns a token amount.

Why this helps you

Anti-whale math means advertiser budgets spread across many real creators instead of a few mega-accounts. That's why a genuine small or mid creator can be eligible for, and earn from, campaigns that would otherwise only chase the biggest names.

Spike-proof follower counts (trailing median)

Reach doesn't use your raw, live follower number. A viral post, a bot wave, or a brief follow spike could otherwise swing your score overnight.

Instead, Xenopic uses a trailing median of your recent follower history — the middle value across recent snapshots. A median ignores one-off spikes and dips, so your reach reflects your stable audience, not a momentary blip. (Until enough history exists, it falls back to your latest snapshot.)

Activity and quality: the fairness multipliers

After audience size, two multipliers adjust the score up or down within bounded ranges:

FactorWhat it rewardsEffect
ActivityRecent posting cadence over the past few weeksActive accounts nudge reach up; quiet accounts nudge it down — both within a capped range.
QualityEngagement (likes, reposts, replies) per followerReal, engaged audiences nudge reach up; accounts with lots of followers but little engagement get damped.

The quality factor is the key defense against bought or fake followers: padding your count with inactive accounts lowers your engagement-per-follower, which pulls your multiplier down — so fake numbers don't translate into real earnings. Both multipliers are clamped, so neither can wildly inflate or crater your score.

Reach bands and eligibility

Your score maps into a reach band — a simple bucket used for campaign targeting and display:

BandRoughly who
microSmallest accounts
smallGrowing creators
midEstablished mid-size audiences
largeHigh-reach accounts
whaleThe very largest

Advertisers choose which bands a campaign targets, so your band determines which campaigns you're eligible to run. Your score also sets your earning rate: ads pay by verified display time, scaled by your reach — never by clicks.

Fair and capped on both sides

You're paid for time an ad is genuinely displayed, scaled to your reach — not for clicks you can't control. Advertiser budgets auto-cap, so a campaign can never overspend. During the current preview phase, cash earnings are shown as estimates; real payouts begin at launch.

Next steps